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"Chaos Reigns!"
Race: Feonix
Gender: None
Role: Other
Class/Level: Harlequin/12

"Fire in the Blood"
Race: Human
Gender: Male
Role: Defender
Class/Level: Scaled Fist Monk 3, Iroran Paladin 4 (Oaths against Fiends and Grotesquery), Archaeologist Bard 1/8
Description:
Pace takes strongly after his father's mother, who was a woman originally of the Shriikirri-Quah, although were it not for her tattoos she could have been easily mistaken for a Varisian. He is tall, standing at six and a half feet, and about 16 stone of mostly lean muscle. He has platinum blonde hair worn in a single long braid wrapped around his neck; his eyes are violet, but the overall Varisian look is broken by the bronze, rather than olive, complexion...presumably from his Taldane blood.
He wears his own spin on the typical Iroran monk's outfit...tunic, loose trousers, sashes, and moccasins rather than sandals. He carries a lungchuan tamo set, a tonfa, and a pouch of shuriken, along with a backpack and a pair of bandoliers; although his draconic ancestry seems to have manifested enough in him to let him see a little way in the dark, he tends to keep sunrods and candlerods on hand. He also carries an iron holy symbol of Irori. He has a tattoo of a copper dragon in flight on the back of his right shoulder and one of a stooping hawk on his left forearm.
Pace takes strongly after his father's mother, who was a woman originally of the Shriikirri-Quah, although were it not for her tattoos she could have been easily mistaken for a Varisian. He is tall, standing at six and a half feet, and about 16 stone of mostly lean muscle. He has platinum blonde hair worn in a single long braid wrapped around his neck; his eyes are violet, but the overall Varisian look is broken by the bronze, rather than olive, complexion...presumably from his Taldane blood.
He wears his own spin on the typical Iroran monk's outfit...tunic, loose trousers, sashes, and moccasins rather than sandals. He carries a lungchuan tamo set, a tonfa, and a pouch of shuriken, along with a backpack and a pair of bandoliers; although his draconic ancestry seems to have manifested enough in him to let him see a little way in the dark, he tends to keep sunrods and candlerods on hand. He also carries an iron holy symbol of Irori. He has a tattoo of a copper dragon in flight on the back of his right shoulder and one of a stooping hawk on his left forearm.
Background:
In the early years of the young nation of Brevoy, the former pirates and raiders of the fallen nation of Issia took various means to strengthen their positions under the rule of Choral the Conquerer. House Garess, for example, in the foothills of the Golushkin Mountains, forged an alliance with the Golka Dwarves who mined the depths of the mountain range. Balak Dungar, the dwarf who forged the alliance, earned the position of Grand Ambassador and Advisor Paramount to Chief Dolur Golka largely for his part in establishing the alliance.
House Rescvelle is a minor noble family sworn to House Garess, first granted title about a decade after the alliance with the Golka dwarves began. Some histories indicate that the origin of the families' alliance goes back before the founding of Brevoy, to a Noah Rescvelle who was a member of a raider band under Torvald Garess in the late 4480s. As far back as the family's nobility goes, however, they have been noteworthy contributors to Brevic military and industry, producing several competent sorcerers (all with the draconic bloodline), quite a few industrious and well-trained smiths, and some well-traveled monastery-trained scions who tend to do well as merchants or diplomats.
While it has not been uncommon for House Garess or its vassals to take part in fostering exchanges with the Golka dwarves during the last two centuries, House Rescvelle has fostered nearly all second and third sons who did not show aptitude for sorcery, and even a few daughters. Quite a few second and third sons have then been sent to study in monasteries in other parts of the world, to learn discipline...a few even being sent as far as Tian Xia.
The unusual thing about the fostering of Pace Rescvelle, a second son of a second son of the family, is that instead of being fostered with an artisan family in the foothills, Pace was sent (with his wet-nurse, in fact) to the family of Grand Ambassador Garnak Dungar...the official reason being that he was sent for fostering at the same time as Bren Garess, Lord Howlan Garess's heir, was sent to live with Chief Thonult Golka. However, from the Golka side, there was also hope that being saddled with an infant human to help take care of might teach the reckless young Havak Dungar some responsibility.
Pace was born on Torawsh 28, 4684 (the Rescvelle family using the Dwarven name for the ninth month, rather than Rova) and sent to live with the Dungar family early the following year. It was planned from the start that he would stay there until about when he turned 14.
Havak, in his mid-20s at the time, was left responsible for Pace as much as possible as soon as the boy was old enough. The bond between the two developed more as that of brothers than as that of a surrogate father to a son, and when Pace grew old enough to start exploring and interacting with the other young dwarves, it was Havak's protectiveness - and his flashpoint temper - that came to Pace's defense when dwarves who were less than completely adjusted to (or understanding of) one human in their midst, let alone two, would have bullied Pace; even taking out on him their frustrations over Bren being effectively untouchable.
Pace, for his part, matured quickly...partly due to the pressure he felt, whether intended or not, to excel in life and uphold his family's reputation. A second son of the Rescvelles, after all, was expected to become a powerful sorcerer, or a reliable soldier, or a respected diplomat; and a descendant of the Hawk clan should be strong and well-spoken and well-respected. At least, that was the impression Pace had of his family from the limited time he got to spend with them. And since he was fostered at the same time as Bren Garess, and was to be sent all the way to another continent for training, he was being afforded special opportunity and should therefore show special accomplishment.
By the time he was thirteen Pace was talking Havak out of trouble almost as often as Havak had to come to his rescue. By this time, partly due to discovering that Havak was privately a worshiper of Gorum rather than of the usual Dwarven pantheon, Pace had become interested in another deity not commonly revered in the region (albeit well respected by most dwarves): Irori. As a result, it came to be decided that for his subsequent training he would be sent to study at a temple in Quain. A week before his 14th birthday, he set out...not expecting to see Havak again until he returned from the eastern continent.
House Rescvelle is a minor noble family sworn to House Garess, first granted title about a decade after the alliance with the Golka dwarves began. Some histories indicate that the origin of the families' alliance goes back before the founding of Brevoy, to a Noah Rescvelle who was a member of a raider band under Torvald Garess in the late 4480s. As far back as the family's nobility goes, however, they have been noteworthy contributors to Brevic military and industry, producing several competent sorcerers (all with the draconic bloodline), quite a few industrious and well-trained smiths, and some well-traveled monastery-trained scions who tend to do well as merchants or diplomats.
While it has not been uncommon for House Garess or its vassals to take part in fostering exchanges with the Golka dwarves during the last two centuries, House Rescvelle has fostered nearly all second and third sons who did not show aptitude for sorcery, and even a few daughters. Quite a few second and third sons have then been sent to study in monasteries in other parts of the world, to learn discipline...a few even being sent as far as Tian Xia.
The unusual thing about the fostering of Pace Rescvelle, a second son of a second son of the family, is that instead of being fostered with an artisan family in the foothills, Pace was sent (with his wet-nurse, in fact) to the family of Grand Ambassador Garnak Dungar...the official reason being that he was sent for fostering at the same time as Bren Garess, Lord Howlan Garess's heir, was sent to live with Chief Thonult Golka. However, from the Golka side, there was also hope that being saddled with an infant human to help take care of might teach the reckless young Havak Dungar some responsibility.
Pace was born on Torawsh 28, 4684 (the Rescvelle family using the Dwarven name for the ninth month, rather than Rova) and sent to live with the Dungar family early the following year. It was planned from the start that he would stay there until about when he turned 14.
Havak, in his mid-20s at the time, was left responsible for Pace as much as possible as soon as the boy was old enough. The bond between the two developed more as that of brothers than as that of a surrogate father to a son, and when Pace grew old enough to start exploring and interacting with the other young dwarves, it was Havak's protectiveness - and his flashpoint temper - that came to Pace's defense when dwarves who were less than completely adjusted to (or understanding of) one human in their midst, let alone two, would have bullied Pace; even taking out on him their frustrations over Bren being effectively untouchable.
Pace, for his part, matured quickly...partly due to the pressure he felt, whether intended or not, to excel in life and uphold his family's reputation. A second son of the Rescvelles, after all, was expected to become a powerful sorcerer, or a reliable soldier, or a respected diplomat; and a descendant of the Hawk clan should be strong and well-spoken and well-respected. At least, that was the impression Pace had of his family from the limited time he got to spend with them. And since he was fostered at the same time as Bren Garess, and was to be sent all the way to another continent for training, he was being afforded special opportunity and should therefore show special accomplishment.
By the time he was thirteen Pace was talking Havak out of trouble almost as often as Havak had to come to his rescue. By this time, partly due to discovering that Havak was privately a worshiper of Gorum rather than of the usual Dwarven pantheon, Pace had become interested in another deity not commonly revered in the region (albeit well respected by most dwarves): Irori. As a result, it came to be decided that for his subsequent training he would be sent to study at a temple in Quain. A week before his 14th birthday, he set out...not expecting to see Havak again until he returned from the eastern continent.
Details:
Pace Rescvelle
Male human (Shoanti) bard (archaeologist) 1/dragon disciple 1/unchained monk (scaled fist) 3/paladin (oath against fiends (Pathfinder Campaign Setting: Inner Sea Combat 15, 39, Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Ultimate Combat 32, Pathfinder RPG Ultimate Magic 60, Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +8; Senses darkvision 10 ft., low-light vision; Perception +13
Aura aura of excellence, aura of law
--------------------
Defense
--------------------
AC 30, touch 25, flat-footed 24 (+4 armor, +8 Cha, +1 deflection, +5 Dex, +1 dodge, +1 natural)
hp 75 (9 HD; 1d8+7d10+1d12+9)
Sanity 50, threshhold 5, edge 25
Fort +20, Ref +19, Will +21; -2 vs spells with the evil descriptor., +1 trait bonus vs. spell effects from evil creatures
Defensive Abilities evasion; SR spell resistance specific 15 (non-harmless transmutation effects)
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 gauntlet (from armor) +10/+10/+5 (1d3+4) or
. . unarmed strike +10/+10/+5 (1d8+4) or
. . cold iron lungchuan tamo +9/+9/+4 (1d4+2) or
. . mwk silver nine-section whip +10/+10/+5 (1d8+2/19-20) or
. . silver tonfa +9/+9/+4 (1d6+2)
Ranged cold iron shuriken +8/+8/+3 (1d2+2) or
. . composite longbow +8/+3 (1d8+2/×3)
Special Attacks archaeologist's luck 12 rounds/day (+1), claws (2, 1d4, 11 rounds/day), flurry of blows (unchained), personal trial, stunning fist (4/day, DC 22)
Bard (Archaeologist) Spells Known (CL 3rd; concentration +11)
. . 1st (3/day)—biting words, cure light wounds
. . 0 (at will)—detect magic, grasp, light, sift[APG]
Paladin (Oath against Fiends, Oath against Grotesquery, Iroran Paladin) Spells Prepared (CL 1st; concentration +9)
. . 1st—lesser restoration (2)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 12, Int 12, Wis 12, Cha 26
Base Atk +7; CMB +9; CMD 30
Feats Additional Traits, Combat Style Master[UC], Crane Style[UC], Dodge, Dragon Style[UC], Greater Mercy[UM], Improved Unarmed Strike, Lingering Performance[APG], Noble Scion of War[ISWG], Stunning Fist
Traits auspicious tattoo (shoanti), driven by guilt, fate's favored, magical knack, quain martial artist
Skills Acrobatics +7 (+11 to jump), Appraise +5, Bluff +12, Climb +6, Diplomacy +12, Disable Device +1, Disguise +12, Handle Animal +12, Heal +5, Intimidate +15, Knowledge () +2, Knowledge (arcana) +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +9, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +9, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +9, Perception +13, Perform (dance) +12, Perform (sing) +12, Sense Motive +5, Sleight of Hand +5, Spellcraft +5, Stealth +5, Survival +1 (+3 to avoid becoming lost when using a Mapmaker's Kit as you travel), Swim +6, Use Magic Device +12
Languages Aklo, Common, Draconic, Dwarven, Infernal, Necril, Shoanti, Tien
SQ bardic knowledge +1, beauty unyielding, confident defense +4, draconic heritage, dragon type, fast movement (unchained), haunted, ki pool (11 points cold iron, magic, silver), lay on hands 10/day (2d6), mercy (fatigued), sense perfection
Combat Gear brooch of shielding (22 points of damage remaining), oil of magic weapon, potion of bull's strength, potion of cure light wounds, potion of cure moderate wounds (2), wand of cure light wounds, candlerod[UE] (2), candlerod[UE]; Other Gear +2 dastard mountain pattern armor[UC], arrows (20), cold iron lungchuan tamo[UC] (2), cold iron shuriken (50), composite longbow (+2 Str), mwk silver nine-section whip[UC], silver tonfa[UC], amulet of mighty fists +1, bag of holding i, belt of giant strength +2, cloak of quick reflexes +1/+2[MA], headband of alluring charisma +2 and fortune's favor, ring of protection +1, ring of sustenance, bandolier[UE], bandolier[UE], blotter (0.2 lb), flint and steel, hemp rope (100 ft.), inkpen, iron holy symbol of Irori[UE], journal[UE] (2), knife for cutting quills into pens (0.5 lb), mapmaker's kit[APG], masterwork backpack[APG], pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), sunrod (2), tattoo[UE], tattoo[UE], twine (50')[APG], vial, wrist sheath, spring loaded, 490 gp, 1 sp, 7 cp
--------------------
Tracked Resources
--------------------
Archaeologist's Luck +1 (12 rounds/day) (Ex) - 1/12
Arrows - 4/20
Brooch of shielding (101 uses) - 79/101
Candlerod - 0/2
Candlerod - 0/1
Claws (11 rounds/day) (Su) - 0/11
Cold iron lungchuan tamo - 0/2
Cold iron shuriken - 13/50
Driven by Guilt (+8 attack/+9 damage, 1/day) - 1/1
Ki Pool (11/day) (Su) - 0/11
Lay on Hands (2d6 hit points, 10/day) (Su) - 1/10
Oil of magic weapon - 1/1
Personal Trial (2/day) (Su) - 0/2
Potion of bull's strength - 1/1
Potion of cure light wounds - 0/1
Potion of cure moderate wounds - 0/2
Stunning Fist (4/day, DC 22) - 1/4
Sunrod - 1/2
Wand of cure light wounds - 43/50
--------------------
Special Abilities
--------------------
Archaeologist's Luck +1 (12 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Aura of Excellence (Su) Immune to effects that force rerolls. Allies within 10' can roll 2 or 3 dice when forced to reroll.
Aura of Law (Su) The paladin has an Aura of Law with power equal to her class level.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Beauty Unyielding (Su) Reduce amount of Charisma damage or drain by 1.
Claws (11 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Combat Style Master May switch styles as a free action
Confident Defense +4 When lightly armored with no shield add Cha to AC.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Dragon Type (Copper Dragon [Acid]) +1 damage per die for [Acid] spells.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Haunted -2 save vs spells with the evil descriptor.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (11/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Lay on Hands (2d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Noble Scion of War You are a member of a proud noble family.
Personal Trial (2/day) (Su) +2 insight bonus to hit, damage, saves, and AC vs. target.
Sense Perfection (Su) At will, you can detect if a creature has a ki pool.
Spell Resistance Specific (15 non-harmless transmutation effects) Some type of spells has a chance to fail when used on you.
Stunning Fist (4/day, DC 22) You can stun an opponent with an unarmed attack.
--------------------
Torawsh 28, 4684
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Male human (Shoanti) bard (archaeologist) 1/dragon disciple 1/unchained monk (scaled fist) 3/paladin (oath against fiends (Pathfinder Campaign Setting: Inner Sea Combat 15, 39, Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Ultimate Combat 32, Pathfinder RPG Ultimate Magic 60, Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +8; Senses darkvision 10 ft., low-light vision; Perception +13
Aura aura of excellence, aura of law
--------------------
Defense
--------------------
AC 30, touch 25, flat-footed 24 (+4 armor, +8 Cha, +1 deflection, +5 Dex, +1 dodge, +1 natural)
hp 75 (9 HD; 1d8+7d10+1d12+9)
Sanity 50, threshhold 5, edge 25
Fort +20, Ref +19, Will +21; -2 vs spells with the evil descriptor., +1 trait bonus vs. spell effects from evil creatures
Defensive Abilities evasion; SR spell resistance specific 15 (non-harmless transmutation effects)
--------------------
Offense
--------------------
Speed 40 ft.
Melee +1 gauntlet (from armor) +10/+10/+5 (1d3+4) or
. . unarmed strike +10/+10/+5 (1d8+4) or
. . cold iron lungchuan tamo +9/+9/+4 (1d4+2) or
. . mwk silver nine-section whip +10/+10/+5 (1d8+2/19-20) or
. . silver tonfa +9/+9/+4 (1d6+2)
Ranged cold iron shuriken +8/+8/+3 (1d2+2) or
. . composite longbow +8/+3 (1d8+2/×3)
Special Attacks archaeologist's luck 12 rounds/day (+1), claws (2, 1d4, 11 rounds/day), flurry of blows (unchained), personal trial, stunning fist (4/day, DC 22)
Bard (Archaeologist) Spells Known (CL 3rd; concentration +11)
. . 1st (3/day)—biting words, cure light wounds
. . 0 (at will)—detect magic, grasp, light, sift[APG]
Paladin (Oath against Fiends, Oath against Grotesquery, Iroran Paladin) Spells Prepared (CL 1st; concentration +9)
. . 1st—lesser restoration (2)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 12, Int 12, Wis 12, Cha 26
Base Atk +7; CMB +9; CMD 30
Feats Additional Traits, Combat Style Master[UC], Crane Style[UC], Dodge, Dragon Style[UC], Greater Mercy[UM], Improved Unarmed Strike, Lingering Performance[APG], Noble Scion of War[ISWG], Stunning Fist
Traits auspicious tattoo (shoanti), driven by guilt, fate's favored, magical knack, quain martial artist
Skills Acrobatics +7 (+11 to jump), Appraise +5, Bluff +12, Climb +6, Diplomacy +12, Disable Device +1, Disguise +12, Handle Animal +12, Heal +5, Intimidate +15, Knowledge () +2, Knowledge (arcana) +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +9, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +9, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +9, Perception +13, Perform (dance) +12, Perform (sing) +12, Sense Motive +5, Sleight of Hand +5, Spellcraft +5, Stealth +5, Survival +1 (+3 to avoid becoming lost when using a Mapmaker's Kit as you travel), Swim +6, Use Magic Device +12
Languages Aklo, Common, Draconic, Dwarven, Infernal, Necril, Shoanti, Tien
SQ bardic knowledge +1, beauty unyielding, confident defense +4, draconic heritage, dragon type, fast movement (unchained), haunted, ki pool (11 points cold iron, magic, silver), lay on hands 10/day (2d6), mercy (fatigued), sense perfection
Combat Gear brooch of shielding (22 points of damage remaining), oil of magic weapon, potion of bull's strength, potion of cure light wounds, potion of cure moderate wounds (2), wand of cure light wounds, candlerod[UE] (2), candlerod[UE]; Other Gear +2 dastard mountain pattern armor[UC], arrows (20), cold iron lungchuan tamo[UC] (2), cold iron shuriken (50), composite longbow (+2 Str), mwk silver nine-section whip[UC], silver tonfa[UC], amulet of mighty fists +1, bag of holding i, belt of giant strength +2, cloak of quick reflexes +1/+2[MA], headband of alluring charisma +2 and fortune's favor, ring of protection +1, ring of sustenance, bandolier[UE], bandolier[UE], blotter (0.2 lb), flint and steel, hemp rope (100 ft.), inkpen, iron holy symbol of Irori[UE], journal[UE] (2), knife for cutting quills into pens (0.5 lb), mapmaker's kit[APG], masterwork backpack[APG], pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), sunrod (2), tattoo[UE], tattoo[UE], twine (50')[APG], vial, wrist sheath, spring loaded, 490 gp, 1 sp, 7 cp
--------------------
Tracked Resources
--------------------
Archaeologist's Luck +1 (12 rounds/day) (Ex) - 1/12
Arrows - 4/20
Brooch of shielding (101 uses) - 79/101
Candlerod - 0/2
Candlerod - 0/1
Claws (11 rounds/day) (Su) - 0/11
Cold iron lungchuan tamo - 0/2
Cold iron shuriken - 13/50
Driven by Guilt (+8 attack/+9 damage, 1/day) - 1/1
Ki Pool (11/day) (Su) - 0/11
Lay on Hands (2d6 hit points, 10/day) (Su) - 1/10
Oil of magic weapon - 1/1
Personal Trial (2/day) (Su) - 0/2
Potion of bull's strength - 1/1
Potion of cure light wounds - 0/1
Potion of cure moderate wounds - 0/2
Stunning Fist (4/day, DC 22) - 1/4
Sunrod - 1/2
Wand of cure light wounds - 43/50
--------------------
Special Abilities
--------------------
Archaeologist's Luck +1 (12 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Aura of Excellence (Su) Immune to effects that force rerolls. Allies within 10' can roll 2 or 3 dice when forced to reroll.
Aura of Law (Su) The paladin has an Aura of Law with power equal to her class level.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Beauty Unyielding (Su) Reduce amount of Charisma damage or drain by 1.
Claws (11 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Combat Style Master May switch styles as a free action
Confident Defense +4 When lightly armored with no shield add Cha to AC.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Dragon Type (Copper Dragon [Acid]) +1 damage per die for [Acid] spells.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Haunted -2 save vs spells with the evil descriptor.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (11/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Lay on Hands (2d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Noble Scion of War You are a member of a proud noble family.
Personal Trial (2/day) (Su) +2 insight bonus to hit, damage, saves, and AC vs. target.
Sense Perfection (Su) At will, you can detect if a creature has a ki pool.
Spell Resistance Specific (15 non-harmless transmutation effects) Some type of spells has a chance to fail when used on you.
Stunning Fist (4/day, DC 22) You can stun an opponent with an unarmed attack.
--------------------
Torawsh 28, 4684
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Paddy O'Rockhead
(Retired)
"I come to bring peace...peace and QUIET! (oh me head...)"
Race: Human
Gender: Male
Class/Level: Cleric/3
Details:
Name: Patrick "Paddy" O'Rockhead
Race: Human
Class: Cleric
Alignment: Chaotic
Deity: Dorak, God of Peace
Level: 3
Str: 13
Int: 12
Wis: 18
Dex: 12
Con: 16
Chr: 17
First level Clerical Spells: 4
Second level Clerical Spells: 3
Main Weapon: Flail (1d6+1)
Armor: Scale Mail +1
AC:5
Saves:
Para/Poison: 11
Petri/Poly: 14
Rod, Staff, Wand: 12
Breath Weapon: 16
Spells: 15
Hit Points: 17
Languages known: Common
Other Abilities: Can Read and Write
Equipment:
Backpack
Mace (1D6+1)
Flail (1D6+1)
Light Hammer (1D6+1)
Wineskin
Tinderbox
Clothes
Lantern
Holy Water (1 flask)
50' Rope
Silver Holy Symbol
Magic Items:
Potion of Clairvoyance
Potion of Water Breathing
Potion of Diminutation
Ring of Spell Turning
Money:
Copper:
Silver:
Electrum:
Gold: 72
Platinum:
Gems:
Race: Human
Class: Cleric
Alignment: Chaotic
Deity: Dorak, God of Peace
Level: 3
Str: 13
Int: 12
Wis: 18
Dex: 12
Con: 16
Chr: 17
First level Clerical Spells: 4
Second level Clerical Spells: 3
Main Weapon: Flail (1d6+1)
Armor: Scale Mail +1
AC:5
Saves:
Para/Poison: 11
Petri/Poly: 14
Rod, Staff, Wand: 12
Breath Weapon: 16
Spells: 15
Hit Points: 17
Languages known: Common
Other Abilities: Can Read and Write
Equipment:
Backpack
Mace (1D6+1)
Flail (1D6+1)
Light Hammer (1D6+1)
Wineskin
Tinderbox
Clothes
Lantern
Holy Water (1 flask)
50' Rope
Silver Holy Symbol
Magic Items:
Potion of Clairvoyance
Potion of Water Breathing
Potion of Diminutation
Ring of Spell Turning
Money:
Copper:
Silver:
Electrum:
Gold: 72
Platinum:
Gems:

Race: Half-Mer (maybe)
Gender: Male
Class/Level: Magus/Archmage/6/2
Description:
Padhraig stands a moderate 5' 7" under a ill-cut shock of white-blonde hair. He is lean and tanned from the sun, but if one looks carefully, there are oddities. A slight odd curve to the ears. A bit more skin in the webs between his fingers. Eyes of a blue that looks just like the harbor's water.
Background:
His grandfather is known to have returned with a son from a long voyage. A son rumored to have mer blood.
Padhraig was lucky enough to find a sunken treasure with which he funded scholarly tutoring (and a share of ownership of the ship he once sailed on, now captained by his childhood mentor/friend Ioco). He has recently returned from his training, and is not yet certain what he will do next.
Padhraig was lucky enough to find a sunken treasure with which he funded scholarly tutoring (and a share of ownership of the ship he once sailed on, now captained by his childhood mentor/friend Ioco). He has recently returned from his training, and is not yet certain what he will do next.

Pai
(Retired)
"Das wirkt interessant, lasst uns das machen!"
Race: Gnom
Gender: Female
Class/Level: Kleriker/1
Description:
Pai ist eine etwa 90 cm große Gnomin, die allerding teilweise durch ihre alle paar Tage zu aufwendigen Frisuren hochgesteckten dunkelroten Haare ein wenig größer wirkt.
Sie hat braune Haut, eine schlanke Figur und irritierend große Augen in einem schmalen, etwas spitz zulaufenden Gesicht. Auffällig ist auch die hell-grüne Augenfarbe, die dies besonders betont.
Gekleidet ist Pai meist in schlichte, recht abgenutzt wirkende Reisekleidung und einen Schuppenpanzer oder eine Lederrüstung, je nach dem, wo sie sich gerade aufhält. Immer trägt sie am Gürtel ein Sternmesser und häufig ein Schild in der Hand oder auf dem Rücken.
Sie hat braune Haut, eine schlanke Figur und irritierend große Augen in einem schmalen, etwas spitz zulaufenden Gesicht. Auffällig ist auch die hell-grüne Augenfarbe, die dies besonders betont.
Gekleidet ist Pai meist in schlichte, recht abgenutzt wirkende Reisekleidung und einen Schuppenpanzer oder eine Lederrüstung, je nach dem, wo sie sich gerade aufhält. Immer trägt sie am Gürtel ein Sternmesser und häufig ein Schild in der Hand oder auf dem Rücken.

Pai Pebblestones
(Retired)
"Well, would you look at that!"
Race: Gnome
Gender: Female
Role: Striker
Class/Level: Sorcerer/1
Description:
*Almost* three and a half feet tall (as she proudly declares to any who ask) and *not quite* forty pounds (soaking wet). Sweeping pointed ears and an wild shock of bright golden hair (*NOT* blonde, GOLD!). Thin and graceful. Tends to wear bright colors when possible ("so all you oversized people don't step on me and *squish* me!"
Background:
Pai was always told by her parents, relatives, and clan that her great-great-grandmother had been a infamous adventuress who had travelled the world and had met/dallied with a golden dragon of all people! She's not sure if that was true or not, but her family does seem to have more than it's fair share of magic talent (albeit erratic) and she does have shining golden hair. True or not, it's a good story and the facts would probably only ruin it.
What the stories *did* do was fill her with an urge to go out, see the world, and meet all the interesting people that filled it. As soon as she was old enough she scraped up her coins, packed her things, and set out to see the world and make a name for herself. Word is that the Swallowtail Festival in Sandpoint has a great deal to offer and brings in people from all over Varisia so that's where she decided to start.
Look out, here she comes!
What the stories *did* do was fill her with an urge to go out, see the world, and meet all the interesting people that filled it. As soon as she was old enough she scraped up her coins, packed her things, and set out to see the world and make a name for herself. Word is that the Swallowtail Festival in Sandpoint has a great deal to offer and brings in people from all over Varisia so that's where she decided to start.
Look out, here she comes!