Witch Hunter: Dark Providence

Behold, I give unto you power to tread on serpents and scorpions, and over all the power of the enemy: and nothing shall by any means hurt you. -- Luke 10:19

Welcome to the world of Witch Hunter: Dark Providence! WH:DP is an ongoing, shared-world role-playing campaign in which brave heroes and heroines fight against evil, whether it takes the form of genuine monsters which serve the Adversary or simple human injustice and persecution. It uses the Witch Hunter: The Invisible World rules published by Paradigm Concepts, a completely new RPG system developed by a team of industry veterans.

The campaign is set in the late seventeenth century -- the year 1689, to be exact -- at the dawn of the Age of Reason, when men and women were first beginning to realize that experimentation and study could teach them as much about the world as religion ever had. It is the time of Isaac Newton and Louis XIV, of pirates and musketeers, and of the young colonies that would eventually evolve into the nations of the Americas. The world of Witch Hunter is almost identical to our own, though there are a few crucial differences. The Aztec Empire, aided by its bloodthirsty gods, has held off Spanish invaders for over 150 years. The Netherlands, aided by the commercial and magical influence of the Dutch East India Company, still occupy New Amsterdam, the city which was already New York in our history. And, most significantly, the horrible creatures and baleful spirits mothers warn their children about are all too real...

Various WH:DP adventures are available for play at conventions, game stores, game days, and home play


Edition: 1st

Publisher: Paradigm Concepts

Default Rule System: Witch Hunter: the Invisible World (1st)

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Dark Providence Setting: Witch Hunter: Dark Providence GM: C_and_mom_jul_06_tinyAnat13 (Anat13)